Final Work

This was my final assignment for my first semester in college.

It is set in the Longmen Grottoes in China and depicts an ancient grotto, eroded by time and nature, containing ancient Buddha statues and temples. The spiritual and religious elements embedded in the scene create a sense of mystery and shock that transcends reality.

I try to express my awe and respect for human civilization, emphasizing the combination of tradition and mysterious stories. In the depths of a distant valley, there is an ancient temple that has gone through many vicissitudes of life, and in the silence comes the sound of gentle chanting of Buddhist scriptures. A devout Buddhist stumbles into the temple and witnesses the “echoes of salvation” in front of a solemn statue of Buddha. As the bell tolls and the statue slowly collapses, a mysterious and distant voice calls out through the power of the statue’s destruction. In the end, the temple is transformed into a place of salvation, and the Buddhists finally understand the impermanence of all things, just like the quote at the beginning of the video: “There is no tree in Bodhi, nor is there a mirror in a bright mirror, and there is nothing in the first place, so where does it stir up the dust.”

I used ue5, houdini, nuke, zbrush, maya, and substance painter All of these programs are first time users, and there are many deficiencies that still need to be improved.

Background music: Ancient Traditions_Alan Williams

Some presentations about the nuke file and houdini file contents

Week 11 lens of transportation in UE5

  • Camera:Especially in UE5, I think this aspect of lens transportation is difficult for me. Because it’s not just a normal display of images, it requires adjusting the aperture, depth of field, and focal length of the camera, which I think involves a lot of knowledge about photography. I had to go online to learn more about the lens aspect of photography before I started trying to make some animations.
Understanding some basic knowledge of photography is very helpful for me to apply it to ue, because the camera parameters in ue are the same as those of real cameras.

In the ue sequence, I imported the fabric animation I had previously created and imported the geometry cache in the Level Sequence, which effectively helped me animate the fabric as it floated around the scene.

This part is very useful for me, I can change the size of the aperture and the focal length to adjust the depth of field. The larger the aperture, the brighter the image will become and the background will become more blurred.

In addition, there is also the “bloom” in the camera settings to adjust the camera’s light spot, making the image more atmospheric!

Week 10 Maya texture detail

  • Texture Detail:This week I finished mapping the architectural details in sp
  • LANTERN: This is a downloadable material from the internet, but I will make my own textures and add some dirt stains to make it more natural in the scene.
  • TEMPLE: Expanded UV for the temple doorway I finished making two weeks ago for better mapping inside the sp. And I gave it a wood texture, since many buildings in ancient China were made of wood
  • BANNER: I used c4d to make a banner to hang in front of the temple, making the scene more rich, and used “fabric simulation” in c4d to make the fabric floating animation and then imported it into ue5.
  • STONE STAIR: I adjusted the position of the scene again, I felt that the temple’s doorway shouldn’t be left alone on the ground, so I created a larger ladder to go with the temple’s doorway, making the scene more complete.
The stairs are made the same way as before
  • 3D TEXT: At the very beginning, I tried to use maya to create 3D fonts, but that didn’t look like it fit the scene very well and felt a bit fake. So I tried again to use sp to create the bumpiness of the font. For example height and base color, this step was very useful and I was able to achieve a Chinese font in the form of calligraphy.

3D MODELING: In China, carp contains symbols of good luck and blessings. It is usually placed in front of doors or in homes with connotations of protecting people’s well-being. So I downloaded a carp model from the internet and used sp to make the carp texture, under the golden color appearance there are some rubbing marks, which also represents the erosion of time.

Week 10 nuke 3Dmatchmove

It helps us reorder in nuke

Lens Distortion.

All camera footage is shot through a lens. A lens is a series of curved pieces of glass that bend light and “focus” the rays on the image plane.

Some lenses have very low amounts of distortion and won’t affect a track too badly, but the wider the lens the more severe the bending of light will occur. Look for straight lines like walls. These will look curved.

Median angle lens – around 50 mm
  1. click the detect
  2. solve
more than two point

Week 9 Assignment about classroom

Gonzalo’s Class segment

For this assignment, I needed to track the ground collapse material to move it around, so I found the knowledge points that Gonzalo covered in week 7 – the tracker node and the cornerpin node.

In this section, I first imported the ground broken material and added the saturation and grade nodes to adjust the color to help the material blend into the picture and make the picture more natural.

Because I wanted to create the effect of an earthquake, of the ground collapsing. I erased all the posters from the classroom walls and found a few posters in my favorite style that I thought would go well with the theme.

In order to erase the green safety exit sign from the wall and with the ideas provided in this file, I am now able to see very clearly what each node is used for and the GRIN node helps me to eliminate noise and make the image more harmonious.

Above is a video of my presentation and with background music to simulate an earthquake. However, I don’t know how to deal with the falling objects because the lamps on the ceiling in the real scene will fall down during the earthquake. And I hope that in the future I can create a window breaking screen, so that I can simulate the earthquake scene more completely!

Week 10 Final Work_Modeling and Mapping of walls

Since I felt that the scene was very empty except for the part with the Buddha statue, I talked to Manos on Monday about the possibility of adding some walls, pillars or flags to the scene. So I started to build them in maya and used zb to add the Chinese pattern.

reference picture

I found a reference picture that helped me to establish an understanding of the scene and be clear about its structure

I used the roof that I built earlier, and I continued to change it to this side wall

When Manos was helping me look at the scenarios, he told me that I could use alpha or normal to add subtle patterns to objects inside sp or zb, which helped me a lot. I think this is a very useful bit of knowledge and will help me quickly refine the content and details of the scene.

Importing high and low modes

Using “curvature” in conjunction with the “dirty” map, you can create more rust marks and details on the stone pillars.

Adds more detail with lots of discolored dust in the corners

It’s very easy to use the mesh fill inside the sp, I don’t need to split the objects and I can spread the uv’s together and paste the materials at the same time.

Week 9 nuke class_ defocus nodes& roto paint

In visual effects and video editing software. DEFOCUS NODE (blur node) is often used to simulate a focus effect, where the focus of an image or video is adjusted so that certain areas become blurred to mimic the effect of a camera’s focus adjustment.DEFOCUS NODE is used to create a depth-of-field effect, where some parts of an image are kept sharp while other parts become blurred.

defocus node
no defocus node

The RotoPaint node allows users to perform repair and painting operations directly on an image or video. This is useful for fixing flaws in footage, hiding unwanted elements or adding extra details.

this is blur (roto paint)
  1. if you use the node of roto paint which include blur /sharpen/smear.
this is clone
this is rotopaint add premult

2.If I need to perform an image matting operation, I can use the roto paint with premult.

reduce the size
streng the size

3. there is brush size can change the scale of object.

4. through the alpha of gain, the size of the particles can be adjusted to make the picture look more natural.

5.the combination of stmap and roto can distort the picture.

Week 9 Hot air balloon festival operation modified version

Immediately after making the hot air balloon model. I’ll put it in the Arnold renderer to see if its camera is intact and in motion.

But I have to say that after I made the hot air balloon material inside sp, I don’t know how to import the texture into maya. So I studied the tutorial posted by manos in the group, it’s a very helpful plugin, I just need to select a texture path such as the base color texture. This plugin helps me to connect to the rest of the maps and saves a lot of time.

I exported a tif file that nuke applies.

To make the mountain look like it’s moving and to add tracking. I used the “time” node to adjust the time, which is an easily forgotten but very useful node.

Week 8 improve scene model

First of all, I need to create a ladder for the scene. The steps I made at the beginning I thought were dull and unrealistic, so after looking for references on the internet I made another version of the steps and added it to the scene, which is more realistic and complete than the previous version. Finally, I used SP to create the texture of the stones.

I used zb to carve the shape of each step to make them look as irregular as possible.

But when I imported this staircase into the scene, I thought it didn’t look good and appeared too regimented.

Next, I’m going to switch to another idea and try again to build a staircase that is more in line with the style of my scene.

My experience in making stairs twice taught me that when I need to make individual objects in a scene, I need to find a lot of real-life reference images to make them as detailed and less rule-based as possible. Therefore, while refining the scenario, I need to make the atmosphere of the scene as consistent as possible so that it looks more complete.

I replaced the mapping of the Buddha statue with sp because I wanted to create a dimmer environment with mystical powers. So I didn’t use the normal stone material for the statue. Instead, it was replaced with a metallic body and has some flowing red elements in the seams, which is part of the story.

Next I will refine the details of the scene and add lighting.

Correction, I decided to change the red aperture on the back of the Buddha because after discussing with manos, I thought it was very fake