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WEEK 3 AOVS AND LAYERCONTACTSHEET IN NUKE

LayerContactSheet allows you to layer the rendered image, tiling it to show multiple different passes.

The Objective of unbuild the beauty and rebuild it via the passes (channels) is to have an higher control of every pass and grade it according to the background image.

  • AOVs (Arbitrary Output Variable) : Used to adjust the Material Attributes
  • Render out the different layers in a modeling software, such as c4d, and then attach shuffle, which adjusts the color and gain values separately and more.

To replace a node, Ctrl+Shift and drag the desired node onto the old node for a quick replacement.

WEEK 2 Garage assignment IN NUKE

As I was completing this part of the assignment, I ran into some difficulties. For example, the cornerpin didn’t match the roto part so I had trouble tracking the texture to the wall I needed to cover, but I found that adding a transform node didn’t affect the overall movement, so that was a good way to get the assignment done.

Node diagram of the assignment

For the first time, I continued to use the “frame hold” with the “card” method, but I found that it didn’t work. So I went back to the first semester’s “roto” and overlayed each frame.

Week 1 3D tracker in nuke

This class still bridges the previous semester’s course, which had an in-depth study of nodes for 3d tracing. After Gonzalo introduces the camera tracker node, he emphasizes that if there are objects like glass or reflective objects in the scene, they should be roto to make the tracking more stable.

Since I can’t upload videos and pictures to my blog, I’m going to upload them to YouTube.

Final Work

This was my final assignment for my first semester in college.

It is set in the Longmen Grottoes in China and depicts an ancient grotto, eroded by time and nature, containing ancient Buddha statues and temples. The spiritual and religious elements embedded in the scene create a sense of mystery and shock that transcends reality.

I try to express my awe and respect for human civilization, emphasizing the combination of tradition and mysterious stories. In the depths of a distant valley, there is an ancient temple that has gone through many vicissitudes of life, and in the silence comes the sound of gentle chanting of Buddhist scriptures. A devout Buddhist stumbles into the temple and witnesses the “echoes of salvation” in front of a solemn statue of Buddha. As the bell tolls and the statue slowly collapses, a mysterious and distant voice calls out through the power of the statue’s destruction. In the end, the temple is transformed into a place of salvation, and the Buddhists finally understand the impermanence of all things, just like the quote at the beginning of the video: “There is no tree in Bodhi, nor is there a mirror in a bright mirror, and there is nothing in the first place, so where does it stir up the dust.”

I used ue5, houdini, nuke, zbrush, maya, and substance painter All of these programs are first time users, and there are many deficiencies that still need to be improved.

Background music: Ancient Traditions_Alan Williams

Some presentations about the nuke file and houdini file contents

Week 11 lens of transportation in UE5

  • Camera:Especially in UE5, I think this aspect of lens transportation is difficult for me. Because it’s not just a normal display of images, it requires adjusting the aperture, depth of field, and focal length of the camera, which I think involves a lot of knowledge about photography. I had to go online to learn more about the lens aspect of photography before I started trying to make some animations.
Understanding some basic knowledge of photography is very helpful for me to apply it to ue, because the camera parameters in ue are the same as those of real cameras.

In the ue sequence, I imported the fabric animation I had previously created and imported the geometry cache in the Level Sequence, which effectively helped me animate the fabric as it floated around the scene.

This part is very useful for me, I can change the size of the aperture and the focal length to adjust the depth of field. The larger the aperture, the brighter the image will become and the background will become more blurred.

In addition, there is also the “bloom” in the camera settings to adjust the camera’s light spot, making the image more atmospheric!

Week 10 Maya texture detail

  • Texture Detail:This week I finished mapping the architectural details in sp
  • LANTERN: This is a downloadable material from the internet, but I will make my own textures and add some dirt stains to make it more natural in the scene.
  • TEMPLE: Expanded UV for the temple doorway I finished making two weeks ago for better mapping inside the sp. And I gave it a wood texture, since many buildings in ancient China were made of wood
  • BANNER: I used c4d to make a banner to hang in front of the temple, making the scene more rich, and used “fabric simulation” in c4d to make the fabric floating animation and then imported it into ue5.
  • STONE STAIR: I adjusted the position of the scene again, I felt that the temple’s doorway shouldn’t be left alone on the ground, so I created a larger ladder to go with the temple’s doorway, making the scene more complete.
The stairs are made the same way as before
  • 3D TEXT: At the very beginning, I tried to use maya to create 3D fonts, but that didn’t look like it fit the scene very well and felt a bit fake. So I tried again to use sp to create the bumpiness of the font. For example height and base color, this step was very useful and I was able to achieve a Chinese font in the form of calligraphy.

3D MODELING: In China, carp contains symbols of good luck and blessings. It is usually placed in front of doors or in homes with connotations of protecting people’s well-being. So I downloaded a carp model from the internet and used sp to make the carp texture, under the golden color appearance there are some rubbing marks, which also represents the erosion of time.

Week 10 nuke 3Dmatchmove

It helps us reorder in nuke

Lens Distortion.

All camera footage is shot through a lens. A lens is a series of curved pieces of glass that bend light and “focus” the rays on the image plane.

Some lenses have very low amounts of distortion and won’t affect a track too badly, but the wider the lens the more severe the bending of light will occur. Look for straight lines like walls. These will look curved.

Median angle lens – around 50 mm
  1. click the detect
  2. solve
more than two point

Week 9 Assignment about classroom

Gonzalo’s Class segment

For this assignment, I needed to track the ground collapse material to move it around, so I found the knowledge points that Gonzalo covered in week 7 – the tracker node and the cornerpin node.

In this section, I first imported the ground broken material and added the saturation and grade nodes to adjust the color to help the material blend into the picture and make the picture more natural.

Because I wanted to create the effect of an earthquake, of the ground collapsing. I erased all the posters from the classroom walls and found a few posters in my favorite style that I thought would go well with the theme.

In order to erase the green safety exit sign from the wall and with the ideas provided in this file, I am now able to see very clearly what each node is used for and the GRIN node helps me to eliminate noise and make the image more harmonious.

Above is a video of my presentation and with background music to simulate an earthquake. However, I don’t know how to deal with the falling objects because the lamps on the ceiling in the real scene will fall down during the earthquake. And I hope that in the future I can create a window breaking screen, so that I can simulate the earthquake scene more completely!