This week I’ll be wrapping up, having completed the critical report and presentation.
Category Archives: critical report_term3
WEEK 16 CRITICAL REPORT
- Research Question or Title
How 3D Animated Films Integrate Eastern and Western Cultures: a Case Study of “Big Hero 6”
-Abstract
This article takes “The Incredibles”, a typical East-meets-West 3D animated movie, as an example to delve into the collision and hybridization of two different cultures, American and Japanese. Important factors such as visual elements and thematic values may affect the audience’s core feelings and cultural identity, and may make this multicultural movie face challenges in the market. Therefore, this paper further discusses how 3D animated films can better integrate the elements of Eastern and Western cultures.
- Keywords/Key phrases
3D animated movie
cultural fusion
Heroism
Sci-fi future
cross-cultural communication
- Label the structure of chapter headings and subheadings.
Introduction
The technological development of three-dimensional animation has become an irreversible trend. When 3D animation technology is integrated into the field of movies, new art forms and different cultural concepts are created. This includes the dissemination and intermingling of different cultures through 3D animated movies as a carrier. However, the mechanisms and effects of 3D animation in cultural intermingling and change are subtly affecting people’s lives. For example, Xue Jiao, and Qi Pan (2012) claimed that the unique characteristics of the movie create an experience beyond our daily experience, which is not only perceivable in real life, but also enhances the power of communication. In this paper, we will use Big Hero 6 as an example to explore how 3D animated movies integrate Eastern and Western cultures. In the process of analyzing existing examples of 3D films, we will delve into the wide range of opportunities and potentials that 3D animated films offer in terms of cultural innovation and creativity.
WEEK 15 CRITICAL REPORT
By capturing and examining the graphic embodiment of cultural hybridization in this film, I will select some classic cases for specific analysis.



WEEK 14 critical report
The technological development of three-dimensional animation has become an irreversible trend. When three-dimensional animation technology is integrated into the field of movies, new art forms and different cultural concepts are created. This combination not only enriches the expression of the movie, but also promotes the integration and exchange of global culture. From the visual animation design as well as the music score, the collision and fusion of eastern and western cultural elements are demonstrated from various basic elements. As the audience’s demand for multicultural experiences increases, this combination will lead the future development of 3D animated movies.
When I searched for information on globalization and cultural integration, I found that with the acceleration of globalization, the audience’s interest in different cultural backgrounds is increasing. 3D animated movies have gone on to attract global audiences and expand their market coverage by integrating elements of Eastern and Western cultures. For example, the familiar Kung Fu Panda series has successfully integrated Chinese cultural elements into the Western narrative structure and gained popularity among global audiences.

This also made me decide to analyze the 3D animation film production market from the perspective of “technological advancement and innovation”: Based on the advancement of 3D animation technology, the production of films has become more detailed and realistic, and is able to present more colorful visual effects. This provides a broader expression space for the fusion of Eastern and Western cultures, allowing traditional patterns and cultural elements to be perfectly reproduced through advanced technological means.
So I decided to take “big hero 6” as an example to analyze how 3D animation can be better integrated under the hybridization of Eastern and Western cultures to meet the needs of the mass market.
