Category Archives: 3Dtracker_term2

WEEK 5 VFX WORKSHOP ABOUT 3D EQUALIZER

  • When I use F2 and F5 I can check the camera distortion.
  • Step 01 :Using the helmet project as an example, when I finished tracking the first scene, I needed to continue tracking the character’s head. However, this time I need to create another new folder inside “points” and I will be able to use a completely new tracking point to complete the tracking.
F5 2D view / F6 3D view
open the transform,which can change the position of the helmet.
  • Step 02 : When I finish the FBX import of the helmet, I need to move it around and see if it’s accurate. In this case, I can use “Open New Window” in “Window” to show both 2D and 3D interface. Then click on “project point in 3D models” to match the tracking points I made earlier to the helmet, creating a simulation of the helmet and following the movement of the character’s head. And click “alt + c” to create result.
  • Step 03 : After I have tracked the head of the character, I will use the “export file as maya” and import it into maya, I can clearly see the position of the simulated helmet, so I can import the FBX model to match the simulated helmet. Note: Always use symmetrical tracking points when tracking a character’s head.
  • Important thing:click image controls enabled can adjust data of image. otherwise you can’t see the change of color.

week 4 VFX workshop about 3D equalizer

  • Function: Various functions of the VFX department within the company.
  • Lay out: we can find a reference camera to edit the data in lens of 3D equalizer, such as BLACK MAGIC URAS 35MM.
  • Tracker: click T, this software can star tracking.
  • Adjust colour: control the data of saturation, such as red/ green/blue and so on. it can be changing the colour in the documents.
  • Track curves: open the view- show tracking curves
  • Open screen: alt +c
  • Image control: open the colour control.

This is my first encounter with 3D equalizer, compared to nuke I think it has a very different layout, it’s not very easy for me to find out where to export the files from the camera and how to open the other tool interfaces. However, I have memorized their locations after much practice.