For the process of making trailing smoke, I refer to this YouTube tutorial

Firstly, I need to create a circular sheet and then add a ‘scatter’ to it to sprinkle points on the surface. Secondly, I need to find the trailing smoke in different positions on the plane and make it symmetrical.


Next, I gave the particles velocity and added a scrambling field to change the direction and speed of the wind, and grew the survival time of the particles so that the smoke would continue to trail off.

After setting the number of particles and the survival time, adjust the degree of particle fluctuation

In addition to that, since I want to create a smoke effect, I need to transform the particles into smoke, so I created the ‘Density’and ” Temperature” attribute.

Select pattern types as noise and modify the parameter range.

Add ‘volume rasterize’ to make the smoke volume.

It creates an easy effect, but it’s not realistic enough

In order to make the smoke trailing more noticeable, I need to add a ‘dopnet’ node that will help me control the wind direction and the duration of the smoke trailing in more detail, and especially a Gas Resize Fluid Dynamic node that will dynamically scale the volume container around the active area of the smoke, always keeping the The volume container will dynamically scale around the active area of the smoke, always keeping the size of the container close to the boundaries of the smoke.



The dopimportfield node is used for the export of smoke

I tried rendering it out and compositing it with a still image inside nuke, but I thought the result was poor and fake, so I went to the internet and searched for tons of tutorials, and I’m thinking of trying to use ae to create shuttle dribbling shots.