故事发生在人类诞生的最初时期,一个神秘的外星种族曾与地球建立过秘密联系。这些外星生物具有强大的繁殖能力和适应性,能够通过控制宿主来扩展势力。随着时间的推移,这段历史被埋藏大多数人都不知道。
The story takes place in the earliest days of humanity, when a mysterious alien race had established a secret link with Earth. These aliens were highly reproductive and adaptable, able to expand their power by controlling their hosts. As time passes, this history is buried unknown to most people.
然而,有一群人被外星种族选中,作为“通讯员”。这些通讯员肩负起沟通地球与外星种族的责任,并获得了先进的外星科技和长寿的奖励。作为交换,他们必须遵循外星人的指令,等待时机,协助这些外星物种完成对地球的最终入侵。
However, A group of people have been chosen by an alien race to act as ‘“ communicators.” They have been given the responsibility of communicating between Earth and the alien race, and have been rewarded with advanced alien technology and longevity. In exchange, they must follow the aliens’ instructions and wait for the right moment to assist these alien species in their final invasion of Earth.
这一天,“通讯员”开着这艘飞船,它是连接两个文明的桥梁。它在海底沉睡了数千年,等待着被重新唤醒。今天,这个时刻终于到来。飞船从深海中破水而出,准备完成最终任务——启动入侵计划。
On this day, the communicators drive this space ship, a bridge between two civilisations. It has lain dormant at the bottom of the ocean for thousands of years, waiting to be reawakened. Today, that moment has finally arrived. The spaceship breaks from the ocean, ready to complete the final task given to it by the alien race – to initiate the invasion programme.
通讯员们在飞船的指引下,前往洞穴。洞口站着一位神秘人影,这个人影并非普通人,而是外星种族的代理者,专门监督计划。他象征着外星种族对整个行动的掌控。
So the communicators were guided by the spaceship to the forgotten cave on the coast. At the entrance to the cave stood a mysterious figure, a figure who was not just any man, but an agent of the alien race, specifically supervise this plan that had been carefully planned for thousands of years. He symbolises the alien race’s control over the whole operation.

I tried to use houdini to make the spaceship’s shockwave

I go through the sweep to scan out the volume, which transforms it into particles, and add particle scrambling

However, it doesn’t seem to work and I can’t get through the tutorial because it’s too condensed, so I’ll start over with a different tutorial


This tutorial told me to first create a basic base for the geometry that would act as the source of the shockwave emission

I converted the geometry to pyrosource so that I could simulate the formation of flames

I had to generate a ‘dop net’ which helps simulate the colour of the flames.





I used the ‘transform’ node to make the shockwave follow the ship around.

And so the shockwave of my ship was made.

I’ll start working on the inside of the cave.

Firstly I’ll go and build a semi-enclosed scene as I only need a very faint top light and I need to remove the rest of the messy light sources.

I simply left just one light source that releases a lime green colour which makes my scene look more mysterious

I’ve learnt a new trick of blending materials from the bridge to create a ‘blended material’, I have the freedom to adjust the level of the material in ue5 and paint different materials in different places with brushes, which is very useful for me.

In the ‘Mesh Painting’ mode I can adjust the material sphere with the brush as I like, and the amazing puddle effect I created with the ‘Mixed Material’ mode.
next week I’ll be working on the sci-fi machines inside the cave and the trailing smoke effects of the spaceship.