This is the storyboard I drew
























I’ve never had any grounding in making split screens, and when I’m done drawing my storyboards I want to get my images moving. So I learned how to use an (Adobe animate) from a website this was useful, I could control the duration of the image allowing me to create rendered shots with more clarity.

First, I downloaded a model from the internet and imported it into houdini, and I tried to build a simulation of the sea.This is a step on how I simplify my modeling, because I can’t put a whole model into a file for simulation, it would take a lot of time and I don’t have enough memory on my computer.

Secondly, I need to use the “curve” node to plot the trajectory of the ship.


Going into the particle solver, the ship can be seen colliding with the water splash.

In the end I tried to export the particles as a mesh so that I could better simulate the collision effect of the sea.

As in the image above, I’m simulating my camera path.

Trying to render for the first time after adding a material

I have a problem that my background doesn’t blend well with the water splash, so I need to make a speed layer and connect it to the color layer, the purpose of this is that at the end of my rendering I can render the water splash separately from the sea level and blend it better.
Next week I’ll focus on particle rendering and color adjustment of the waves after the ship collides with the sea. I will also create the image of the ship floating up from the sea.