
This week I’m going to create the shot of the spaceship landing, and since I already finished the scene outside the cave last week inside ue5, I need to create the effect of the landing smoke inside houdini.
First I will create a square and adjust its size and shape. The ‘pointvop’ node is added to scramble the velocity layer because I need a smoke effect that spreads outwards.

On top of that, I need to add an additional square and add keyframe animation to simulate the falling of the square.

After animating the falling square, I use the ‘pyro’ node to enhance the volume and realism of the smoke.

I’m trying to adjust the parameters in ‘pyro solver’, I need to increase the randomness of the smoke outward expansion, so that it looks more realistic.

I then needed to add the lights and the model of the ship, and rekeyframe the ship to simulate the descent (replacing the square previously used to simulate the landing)

I tried rendering the background inside ue5, rendering the ship model and smoke inside houdini, and finally importing it into nuke for compositing.



So next I rendered the ambient light so that it looks very nice


Next go for the environmental light compositing




Another very important task was that I needed to create my sci-fi screen effect inside ae, which was not an easy thing to do because it was my first time with this software and I had never used it before.

I’ve tried to collate some of the necessary UI interface text, e.g. heartbeat changes of alien species, embryo images, oxidation, brainwaves, humidity, temperature, ground temperature, and so on



Firstly I downloaded some footage from the website then combined it together and changed the text inside to make it more in line with my theme.

Here’s the final result, I added a layer of ‘highlights’ to make it look more like a sci-fi screen.

To make the story more coherent, I need to add a shot of the man in the spaceship walking into the cave to activate the alien species


I need to create a shot of a man touching the screen, so I need to ‘roto’ the hand animation in nuke to create a mask.
Here’s the final composite, next week I’ll be working on the spaceship trailing smoke effect as well as most of the compositing in nuke.