WEEK 11 matte painting in nuke (personal work)

reference video

At the very beginning, I looked for a background reference image, which is a panoramic view of London

I tried importing the models into maya to adjust their perspective as well as to adjust the camera angle.

This step is easier for me because I downloaded these models from the internet as I wanted to portray a surrealistic future world, so this saves me a lot of time.

Some of the models had problems with the mapping, so I had to import the models into Substance Painter to recreate the UVs and maps, and I was able to deeply feel that I was more proficient with these software compared to the first semester, which was a memorable process for me.

For this step I’m going to use the Arnold sky lights from maya, which will be more realistic as opposed to area lights and spot lights.

I rendered using the tiff format because I found that if I exported to the png format I would have some color formatting issues that were wrong, giving me a serious image.

I then use ps to adjust the tones to make them look more coordinated.

In this step I want to add a hazy mask (roto) behind the entire environment, this will make my scene look more spatial and make the front and back model’s look primary and secondary.

Add clouds – this is a very critical step. It will make the whole scene look more atmospheric!

I used project3d and the card node in conjunction with camera movement to help create a nudge effect in the scene.

Overall, I don’t think matte painting is very difficult, although this is my first go at this method. Probably because I would have used ps to adjust the image before, as well as adding nodes inside of nuke all from what I learned in the first semester. This experience was very useful for me, matte painting allows me to create wide shots that are realistic and difficult to photograph.

Complete video (first shot)

Leave a Reply

Your email address will not be published. Required fields are marked *