
At the very beginning, I looked for a background reference image, which is a panoramic view of London

I tried importing the models into maya to adjust their perspective as well as to adjust the camera angle.

This step is easier for me because I downloaded these models from the internet as I wanted to portray a surrealistic future world, so this saves me a lot of time.

Some of the models had problems with the mapping, so I had to import the models into Substance Painter to recreate the UVs and maps, and I was able to deeply feel that I was more proficient with these software compared to the first semester, which was a memorable process for me.


For this step I’m going to use the Arnold sky lights from maya, which will be more realistic as opposed to area lights and spot lights.

I rendered using the tiff format because I found that if I exported to the png format I would have some color formatting issues that were wrong, giving me a serious image.
I then use ps to adjust the tones to make them look more coordinated.

In this step I want to add a hazy mask (roto) behind the entire environment, this will make my scene look more spatial and make the front and back model’s look primary and secondary.

Add clouds – this is a very critical step. It will make the whole scene look more atmospheric!

I used project3d and the card node in conjunction with camera movement to help create a nudge effect in the scene.


Overall, I don’t think matte painting is very difficult, although this is my first go at this method. Probably because I would have used ps to adjust the image before, as well as adding nodes inside of nuke all from what I learned in the first semester. This experience was very useful for me, matte painting allows me to create wide shots that are realistic and difficult to photograph.