WEEK 6 COLLABORATE WITH OUR GROUP

This week I’m going to look for a lot of reference images of coral models and go with c4d to create the base model and then import it into zbrush to achieve some texture.

First of all, I tried to use c4d to make the base model, using the “volume modeling” in c4d to better simulate the random growth of the coral. Due to some problems with the number of faces, I had to import the model into zbrush to remesh it, which was a very useful way to do it. This was a very useful way to remesh the model, and added a lot of subdivision to add a lot of texture and detail to the surface of the coral.

I tried to use a variety of ways to make different forms of coral. For example, I used zbrush brushes to make the tentacles of the coral and then added textures to them. Also, I used c4d to create the base model and then painted the model with zbrush. Another way is that I use alpha channel and download some alpha maps from the website and use it on the coral model. This gives me very distinctive corals that surprise me.

For terrain, I still use a program called “world creator”. This software is very helpful, I only need to adjust the terrain in the software, and select the terrain features to help me create beautiful terrain details, and finally I export the FBX file to MAYA, which saves a lot of time to create the terrain.

Finally, I put the models all together in maya and added lighting and made a test video using the Arnold renderer. Next I imported them into UE5 to test the undersea filters and lighting to simulate the ocean environment as much as possible.

video of test

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