

- When I use F2 and F5 I can check the camera distortion.


- Step 01 :Using the helmet project as an example, when I finished tracking the first scene, I needed to continue tracking the character’s head. However, this time I need to create another new folder inside “points” and I will be able to use a completely new tracking point to complete the tracking.




- Step 02 : When I finish the FBX import of the helmet, I need to move it around and see if it’s accurate. In this case, I can use “Open New Window” in “Window” to show both 2D and 3D interface. Then click on “project point in 3D models” to match the tracking points I made earlier to the helmet, creating a simulation of the helmet and following the movement of the character’s head. And click “alt + c” to create result.
- Step 03 : After I have tracked the head of the character, I will use the “export file as maya” and import it into maya, I can clearly see the position of the simulated helmet, so I can import the FBX model to match the simulated helmet. Note: Always use symmetrical tracking points when tracking a character’s head.

- Important thing:click image controls enabled can adjust data of image. otherwise you can’t see the change of color.