WEEK 4 CG SHUFFLE IN NUKE

In order to understand “shuffle” better I refer to the tutorials on YouTube

“Shuffle” usually refers to a feature used to reorder channels. In Nuke, the Shuffle node allows you to control how pixel information is assigned to different channels. The channels include Red (R), Green (G), Blue (B), and Transparency (A)

the layer of id can show the different part in the car

When you are done rendering your model using maya, it will help you to export many different layers such as ID layer, Shadow layer, Metal layer and so on. Then import them into NUKE and use the shuffle node to separate them for tweaking, which is handy because you don’t need to re-render them, saving a lot of time.

Splitting into 2D and 3D views in nuke helps me visualize the color changes more clearly

When I adjust the “point” node in nuke, it’s like a light source, when I move it to a different position, the light of the object will be affected.

First, adjust the rgb channel in the “shuffle” and add a mask to show the local color.I’m not too sure about this part, but I’ll do it in the “garage” project and learn how to adjust the local color.

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