WEEK 4 CG SHUFFLE IN NUKE

In order to understand “shuffle” better I refer to the tutorials on YouTube

“Shuffle” usually refers to a feature used to reorder channels. In Nuke, the Shuffle node allows you to control how pixel information is assigned to different channels. The channels include Red (R), Green (G), Blue (B), and Transparency (A)

the layer of id can show the different part in the car

When you are done rendering your model using maya, it will help you to export many different layers such as ID layer, Shadow layer, Metal layer and so on. Then import them into NUKE and use the shuffle node to separate them for tweaking, which is handy because you don’t need to re-render them, saving a lot of time.

Splitting into 2D and 3D views in nuke helps me visualize the color changes more clearly

When I adjust the “point” node in nuke, it’s like a light source, when I move it to a different position, the light of the object will be affected.

First, adjust the rgb channel in the “shuffle” and add a mask to show the local color.I’m not too sure about this part, but I’ll do it in the “garage” project and learn how to adjust the local color.

week 4 VFX workshop about 3D equalizer

  • Function: Various functions of the VFX department within the company.
  • Lay out: we can find a reference camera to edit the data in lens of 3D equalizer, such as BLACK MAGIC URAS 35MM.
  • Tracker: click T, this software can star tracking.
  • Adjust colour: control the data of saturation, such as red/ green/blue and so on. it can be changing the colour in the documents.
  • Track curves: open the view- show tracking curves
  • Open screen: alt +c
  • Image control: open the colour control.

This is my first encounter with 3D equalizer, compared to nuke I think it has a very different layout, it’s not very easy for me to find out where to export the files from the camera and how to open the other tool interfaces. However, I have memorized their locations after much practice.

WEEK 3 collaborate with our group

This week, the Collaborative Project session allowed us to discuss and share our ideas offline, as well as find partners to work with. I also met two students from 3d animation and one from animation online, they were both excellent and I look forward to working with them. Hopefully I will be able to learn more from them, I think my weakness is that I am very rusty with modeling software as this is my first time using it. So I would really like to improve my software skills to be able to present my work in a more complete way.

This week everyone was tasked with conceptualizing this UNESCO this project short story about protecting the oceans.

  1. It is a thousand years later, a lonely ship floating on a polluted and abandoned ocean, surrounded by a scene of apocalyptic wasteland.
  2. Its hull is crawling with strange seaweeds, some of which even glow, making it particularly mysterious. The metal surfaces of the ship have been eroded by seawater, but miraculously still stand in the polluted waters.
  3. Abandoned skyscrapers still stand hidden in the water, making for a strange underwater landscape. The ecology of the flora and fauna here has mutated and adapted to pollution and climate change. The ocean is floating with garbage generated by human activities, while there are some peculiar land creatures of the appearance (the color can be more bright, peculiar shape)
  4. However, the ship was suddenly caught in a whirlpool and it plunged to the bottom of the deep ocean. To their amazement, they found that in this abandoned world, there still existed a huge oceanarium, which had transparent walls of huge fish tanks inhabited by unique species mutated from sea creatures. Giant jellyfish, glowing butterfly fish, sharks with special sensory organs, and much more.

WEEK 3 AOVS AND LAYERCONTACTSHEET IN NUKE

LayerContactSheet allows you to layer the rendered image, tiling it to show multiple different passes.

The Objective of unbuild the beauty and rebuild it via the passes (channels) is to have an higher control of every pass and grade it according to the background image.

  • AOVs (Arbitrary Output Variable) : Used to adjust the Material Attributes
  • Render out the different layers in a modeling software, such as c4d, and then attach shuffle, which adjusts the color and gain values separately and more.

To replace a node, Ctrl+Shift and drag the desired node onto the old node for a quick replacement.

WEEK 2 Garage assignment IN NUKE

As I was completing this part of the assignment, I ran into some difficulties. For example, the cornerpin didn’t match the roto part so I had trouble tracking the texture to the wall I needed to cover, but I found that adding a transform node didn’t affect the overall movement, so that was a good way to get the assignment done.

Node diagram of the assignment

For the first time, I continued to use the “frame hold” with the “card” method, but I found that it didn’t work. So I went back to the first semester’s “roto” and overlayed each frame.

Week 1 3D tracker in nuke

This class still bridges the previous semester’s course, which had an in-depth study of nodes for 3d tracing. After Gonzalo introduces the camera tracker node, he emphasizes that if there are objects like glass or reflective objects in the scene, they should be roto to make the tracking more stable.

Since I can’t upload videos and pictures to my blog, I’m going to upload them to YouTube.

Final Work

This was my final assignment for my first semester in college.

It is set in the Longmen Grottoes in China and depicts an ancient grotto, eroded by time and nature, containing ancient Buddha statues and temples. The spiritual and religious elements embedded in the scene create a sense of mystery and shock that transcends reality.

I try to express my awe and respect for human civilization, emphasizing the combination of tradition and mysterious stories. In the depths of a distant valley, there is an ancient temple that has gone through many vicissitudes of life, and in the silence comes the sound of gentle chanting of Buddhist scriptures. A devout Buddhist stumbles into the temple and witnesses the “echoes of salvation” in front of a solemn statue of Buddha. As the bell tolls and the statue slowly collapses, a mysterious and distant voice calls out through the power of the statue’s destruction. In the end, the temple is transformed into a place of salvation, and the Buddhists finally understand the impermanence of all things, just like the quote at the beginning of the video: “There is no tree in Bodhi, nor is there a mirror in a bright mirror, and there is nothing in the first place, so where does it stir up the dust.”

I used ue5, houdini, nuke, zbrush, maya, and substance painter All of these programs are first time users, and there are many deficiencies that still need to be improved.

Background music: Ancient Traditions_Alan Williams

Some presentations about the nuke file and houdini file contents