- Camera:Especially in UE5, I think this aspect of lens transportation is difficult for me. Because it’s not just a normal display of images, it requires adjusting the aperture, depth of field, and focal length of the camera, which I think involves a lot of knowledge about photography. I had to go online to learn more about the lens aspect of photography before I started trying to make some animations.



In the ue sequence, I imported the fabric animation I had previously created and imported the geometry cache in the Level Sequence, which effectively helped me animate the fabric as it floated around the scene.

This part is very useful for me, I can change the size of the aperture and the focal length to adjust the depth of field. The larger the aperture, the brighter the image will become and the background will become more blurred.
In addition, there is also the “bloom” in the camera settings to adjust the camera’s light spot, making the image more atmospheric!
