Week 10 Maya texture detail

  • Texture Detail:This week I finished mapping the architectural details in sp
  • LANTERN: This is a downloadable material from the internet, but I will make my own textures and add some dirt stains to make it more natural in the scene.
  • TEMPLE: Expanded UV for the temple doorway I finished making two weeks ago for better mapping inside the sp. And I gave it a wood texture, since many buildings in ancient China were made of wood
  • BANNER: I used c4d to make a banner to hang in front of the temple, making the scene more rich, and used “fabric simulation” in c4d to make the fabric floating animation and then imported it into ue5.
  • STONE STAIR: I adjusted the position of the scene again, I felt that the temple’s doorway shouldn’t be left alone on the ground, so I created a larger ladder to go with the temple’s doorway, making the scene more complete.
The stairs are made the same way as before
  • 3D TEXT: At the very beginning, I tried to use maya to create 3D fonts, but that didn’t look like it fit the scene very well and felt a bit fake. So I tried again to use sp to create the bumpiness of the font. For example height and base color, this step was very useful and I was able to achieve a Chinese font in the form of calligraphy.

3D MODELING: In China, carp contains symbols of good luck and blessings. It is usually placed in front of doors or in homes with connotations of protecting people’s well-being. So I downloaded a carp model from the internet and used sp to make the carp texture, under the golden color appearance there are some rubbing marks, which also represents the erosion of time.

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