Week 7 First attempt to put assets into ue 5

When I finished modeling the temple door, I planned to import it into ue, but there were some problems because the format I imported was not correct, and the curtain animation I made in maya did not show in ue, which made me very upset.

When I learned that there is a great software for making terrain called world. When I finish making the terrain in this software, a height map will be generated and then imported into ue5, which makes me no longer spend time to draw the terrain, saving me a lot of time.

Find some stones inside the bridge and import them into my scene. And I’m going to import the stone that I made earlier.

In addition, I need to make some wooden frames to support the background of the Buddha statue. As the background of a Buddha statue that has experienced many vicissitudes, from its establishment to its breaking, his eyes are also witnesses to the joys and sorrows of people.

This week I finished building the big scene environment, next I need to add stone columns and steps to the scene, and use sp to make the Buddha map.

Week 7 Lighting and Global Illumination Systems in UE5

  • Types of Lighting and their Properties
  • Environment Lighting
  • Shadowing
  • Lighting Plugins
  • Tools for Lighting
  • Different types of Global Illumination: Lumen and Lightmass
  • Introduction to Lumen GI and Reflections
  • Post Process Volume and Lumen

Today, Emily teaches us how to experimenting with lights and atmospheric and experimenting with Lumen and PPV.

1/ point light

It can be very visualized that a point light source emits specific light in all directions in a very noticeable way. And the shadows of objects are sharper.

2/spot light

In order to see the role of light more intuitively, I will adjust the mode to “light only”, spot light is similar to the light will be gathered after the dispersion, I think a lot of stage lighting is suitable for this light source.

3/rect light

Rect light spreads the light source over a wide area, making shadows softer and not as sharp as with a spotlight. I think rect light is good for scenes where the object itself is emitting a small amount of light.

Next, I need to add volumetric fog to my scene because I need my statue of Buddha to have a top light shining down on it, which will give the statue a greater sense of mystery and holiness.

reference pictures(Top light diagram)