Week 10 Final Work_Modeling and Mapping of walls

Since I felt that the scene was very empty except for the part with the Buddha statue, I talked to Manos on Monday about the possibility of adding some walls, pillars or flags to the scene. So I started to build them in maya and used zb to add the Chinese pattern.

reference picture

I found a reference picture that helped me to establish an understanding of the scene and be clear about its structure

I used the roof that I built earlier, and I continued to change it to this side wall

When Manos was helping me look at the scenarios, he told me that I could use alpha or normal to add subtle patterns to objects inside sp or zb, which helped me a lot. I think this is a very useful bit of knowledge and will help me quickly refine the content and details of the scene.

Importing high and low modes

Using “curvature” in conjunction with the “dirty” map, you can create more rust marks and details on the stone pillars.

Adds more detail with lots of discolored dust in the corners

It’s very easy to use the mesh fill inside the sp, I don’t need to split the objects and I can spread the uv’s together and paste the materials at the same time.

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