Week 8 improve scene model

First of all, I need to create a ladder for the scene. The steps I made at the beginning I thought were dull and unrealistic, so after looking for references on the internet I made another version of the steps and added it to the scene, which is more realistic and complete than the previous version. Finally, I used SP to create the texture of the stones.

I used zb to carve the shape of each step to make them look as irregular as possible.

But when I imported this staircase into the scene, I thought it didn’t look good and appeared too regimented.

Next, I’m going to switch to another idea and try again to build a staircase that is more in line with the style of my scene.

My experience in making stairs twice taught me that when I need to make individual objects in a scene, I need to find a lot of real-life reference images to make them as detailed and less rule-based as possible. Therefore, while refining the scenario, I need to make the atmosphere of the scene as consistent as possible so that it looks more complete.

I replaced the mapping of the Buddha statue with sp because I wanted to create a dimmer environment with mystical powers. So I didn’t use the normal stone material for the statue. Instead, it was replaced with a metallic body and has some flowing red elements in the seams, which is part of the story.

Next I will refine the details of the scene and add lighting.

Correction, I decided to change the red aperture on the back of the Buddha because after discussing with manos, I thought it was very fake

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