Week 9 Cameras and Post Process Volume (PPV)

  • Cine Camera, Camera Rigs and UE5 Setup
  • Brief Cinematography: Exposure and Depth of Field
  • Workflow in UE5 using Cine Camera and PPV
  • Brief introduction to Sequencer (if time allows)

Today Emily describes the function of each camera, such as (Camera Actor): This is the most basic type of camera used to capture scenes in the game world. The camera can be attached to the player character or a specific location to capture content in a specified area. It is usually used for first or third person view.

reference video(about camera in UE5)
camera rig rail

camera rig rail, which is a special camera type used to create customized camera paths. It allows me to customize the movement of the camera, simulating the action of a slide rail.

Simple bindings to simulate rocker type cameras

The larger the aperture, the blurrier the background and the greater the depth of field. The smaller the aperture and the clearer the background, the smaller the depth of field.

We’re going to go deeper into the mirror sequence, and then I’m going to add different scene animations to my own personal final work, and export the abc file from maya to my sequence to create the “fabric flutter” animation.

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