Week 7 Lighting and Global Illumination Systems in UE5

  • Types of Lighting and their Properties
  • Environment Lighting
  • Shadowing
  • Lighting Plugins
  • Tools for Lighting
  • Different types of Global Illumination: Lumen and Lightmass
  • Introduction to Lumen GI and Reflections
  • Post Process Volume and Lumen

Today, Emily teaches us how to experimenting with lights and atmospheric and experimenting with Lumen and PPV.

1/ point light

It can be very visualized that a point light source emits specific light in all directions in a very noticeable way. And the shadows of objects are sharper.

2/spot light

In order to see the role of light more intuitively, I will adjust the mode to “light only”, spot light is similar to the light will be gathered after the dispersion, I think a lot of stage lighting is suitable for this light source.

3/rect light

Rect light spreads the light source over a wide area, making shadows softer and not as sharp as with a spotlight. I think rect light is good for scenes where the object itself is emitting a small amount of light.

Next, I need to add volumetric fog to my scene because I need my statue of Buddha to have a top light shining down on it, which will give the statue a greater sense of mystery and holiness.

reference pictures(Top light diagram)

Leave a Reply

Your email address will not be published. Required fields are marked *