- Types of Lighting and their Properties
- Environment Lighting
- Shadowing
- Lighting Plugins
- Tools for Lighting
- Different types of Global Illumination: Lumen and Lightmass
- Introduction to Lumen GI and Reflections
- Post Process Volume and Lumen
Today, Emily teaches us how to experimenting with lights and atmospheric and experimenting with Lumen and PPV.

1/ point light
It can be very visualized that a point light source emits specific light in all directions in a very noticeable way. And the shadows of objects are sharper.


2/spot light
In order to see the role of light more intuitively, I will adjust the mode to “light only”, spot light is similar to the light will be gathered after the dispersion, I think a lot of stage lighting is suitable for this light source.


3/rect light
Rect light spreads the light source over a wide area, making shadows softer and not as sharp as with a spotlight. I think rect light is good for scenes where the object itself is emitting a small amount of light.



Next, I need to add volumetric fog to my scene because I need my statue of Buddha to have a top light shining down on it, which will give the statue a greater sense of mystery and holiness.
