My inspiration comes from ancient Chinese myths and Buddha statues.

I wanted to create an ancient cave eroded by time, include ancient Buddha statues and temples.
My goal is to make 7-8 shots to compose the final animation and will use nuke, ue5, and maya to realize them.



Story Concept:
Set in the Longmen Grottoes from China, this concept depicts an ancient grotto eroded by time and nature, with murals and sculptures of ancient Buddha statues inside. The scene is strewn with withered fallen leaves and the rocks are covered with moss, giving the overall scene a long and sedate atmosphere.



Part 1:
Modeling attempts on rocks in the environment
In the process of stone making, I used a relatively complete process to make different stone shapes. First, I created many simple blocks in maya, then I sculpted them in detail in zbrush and expanded uv. Finally, I tried to use sp for mapping, but it was my first time to use SP for mapping. Therefore, I will have further optimized plans for the subsequent carving and mapping of Buddha statues.
















Part 2:
An attempt to model a temple gate in Chinese style
In this section, I’ll create a complex roof element in maya, and I’ll use the mesh tool to create the tiles on the roof. In addition, I used the “nCloth” and “nConstraint” modules to create banners and other soft material objects. In this process I also added an animated presentation about the fabric. In order to enrich the elements, I made a Chinese-style plaque, which is a sign that can be placed on the top of the temple door.

This is the roof making video I referenced, I used the mesh tool to make many of the tiles, and with the tutorial I think it was easier than I thought it would be. I would love to make these tiles and make a complete roof out of them.













Part 3 :
The making of traditional Chinese style plaques













Part 4 :
about make of buddha



In the end, I decided not to use this Buddha statue because its hands looked a bit incongruous with the body