Week 6 assignment nuke(iPhone animation & balloon festival)

The teacher said that the most important thing about nuke is to understand the logic and thought process involved in order to better complete a piece of artwork. For me, the idea of doing this assignment is: first, deal with the camera shake and tracking. Secondly, replace the animation when the finger moves, using the “dissolve” node. Finally, I need roto the finger dynamics and tracking.

The final product is shown: the teacher said that the smoothness of my animation still needs to be improved, and that I need to make the animation when sliding more silky smooth. In addition, compared to the first roto assignment, it is now more natural to handle, and the speed has been improved to a certain extent.

First model a hot air balloon

Due to some problems with the rope tool in maya, I used c4d to make the rope in the hot air balloon.

Next, I used substance painter to map the balloon.

Based on the previous roto operation, I can easily and flexibly complete the roto of the mountain and use the “tracker” to make the mountain move more naturally.

Week 5 : practice of roto on the nuke

In “roto” we can layer the background and differentiate between different colors to bring out the dynamics of the character in a better way.
In this nuke lesson, we learned how to use bezier curves and b-splines to draw roto shapes. Although the process can be a bit lengthy, I have gained many unique insights into roto after this training. First of all, the use of tools is very important, I think when roto character head should use more smooth curve such as Bezier curve. At the same time, reduce the number of points, which can greatly reduce the workload in the process of completion. Secondly, in the process of roto legs and hands, use b-spline to draw, which can more accurately summarize the shape and dynamics of the character.

roto-head
roto-left legs
roto-right legs
roto-right arms
roto-left arms

Add roto:
1. the running man partition for roto, so as to facilitate the future tracking
2. add “copy” a connected roto area, b connected to the background
3. for the “roto” area to add color mask (mattecheck)

Use roto’s layers with automatic tracking

roto_hill

Week 5&6 concept and storyboard of final work

My inspiration comes from ancient Chinese myths and Buddha statues.

LONGMEN STATUE

I wanted to create an ancient cave eroded by time, include ancient Buddha statues and temples.

My goal is to make 7-8 shots to compose the final animation and will use nuke, ue5, and maya to realize them.

Story Concept:
Set in the Longmen Grottoes from China, this concept depicts an ancient grotto eroded by time and nature, with murals and sculptures of ancient Buddha statues inside. The scene is strewn with withered fallen leaves and the rocks are covered with moss, giving the overall scene a long and sedate atmosphere.

reference picture
mood board
storyboard

Part 1:

Modeling attempts on rocks in the environment

In the process of stone making, I used a relatively complete process to make different stone shapes. First, I created many simple blocks in maya, then I sculpted them in detail in zbrush and expanded uv. Finally, I tried to use sp for mapping, but it was my first time to use SP for mapping. Therefore, I will have further optimized plans for the subsequent carving and mapping of Buddha statues.

Part 2:

An attempt to model a temple gate in Chinese style

In this section, I’ll create a complex roof element in maya, and I’ll use the mesh tool to create the tiles on the roof. In addition, I used the “nCloth” and “nConstraint” modules to create banners and other soft material objects. In this process I also added an animated presentation about the fabric. In order to enrich the elements, I made a Chinese-style plaque, which is a sign that can be placed on the top of the temple door.

reference picture——by art station

【Maya中式屋顶制作、建模、3D模型、建筑模型】 https://www.bilibili.com/video/BV1tj411r7y6/?share_source=copy_web&vd_source=40dc29ce4ec4b214a8d0c18ffc4ab769

This is the roof making video I referenced, I used the mesh tool to make many of the tiles, and with the tutorial I think it was easier than I thought it would be. I would love to make these tiles and make a complete roof out of them.

make of roof
make of roof
make of roof
make of roof
make of pillar

Part 3 :

The making of traditional Chinese style plaques

lantern-making
lantern-making
lantern-making
lantern-making

Part 4 :

about make of buddha

In the end, I decided not to use this Buddha statue because its hands looked a bit incongruous with the body

Week 1 UE5 Weekly Assignment——one

1、Select some reference images of cabins

2、Build a basic cabin using Quixel Bridge modular assets

3、Try to use ue5 module to make a river – water body river

4、Build the tree house and give it material

5、The asset of adding vegetation to the base terrain

6、Use the Plant Brush in “Plant” mode to fill the map with trees and rocks

7、Download more assets about wooden houses and forests, which are used to fill the scene

8、Complete the work